What’s great is that everything is easy to use and is well laid out. The gameplay is straightforward in Space Hulk Tactics, and yet there’s a lot to it. Of course, once you board the massive homunculus, you and your marines start to learn that there might be more at work than previously thought. Your job is to detonate bombs across the Hulk’s interior to blast it to pieces. The answer is that this particular Hulk has emerged from the Warp, and it is careening towards an Imperial colony. You might be wondering why you need to bother with them at all, if they’re stowed away on a Hulk. These creatures are xenomorphic in makeup, and can shred Space Marine armor in no time flat. Space Hulk Tactics sets gamers to task against a Hulk that’s infested with Genestealers. They’re twisted and fused in strange ways, and usually play host to some very bad beasties. They are amalgamations of many different spacecraft that have been lost across the eons, in the Warp. In the Warhammer 40k universe, Space Hulks are relics. And that’s one of the ways Space Hulks are created. If they don’t… well, they’re all but lost. As such, ships passing through it have to have special shields active. The Warp plays host to all kinds of inter-dimensional nasties like the dark gods of Chaos and the alien menace of the Genestealers. Some other races in the WH40K U have other means of traversing the spaceways, but for humanity, it’s the only way to fly. Most typically used by the Imperium of Man (humans), the Warp is the space within folded space that makes faster-than-light travel work. And it translates very well indeed to the realm of electronic entertainment. It was, and remains, an extremely cool game. Players would move mini-models around a board that was laid out in the now-familiar tight hallways of a derelict Hulk.
If you’re unfamiliar, Space Hulk started life as a tabletop strategy game. But there’s something about returning the game to its roots, and taking it to a more cerebral place that I really enjoy too. I actually dig that stuff a lot, and find it easier and more fun to play for me personally. Not that I don’t like games like Deathwing, that make Space Hulk Tactics into a more action-oriented affair. It’s actually a lot more traditional when you’re talking Space Hulk in general, so it’s cool. It has a slower pace that’s meant to give it the tactical air that the name implies. Now it goes back to its roots for the very boardgame-like Space Hulk Tactics.įirst, I say that Space Hulk Tactics is “board game like”, but I don’t mean that in a bad way. Games Workshop’s popular tabletop game has been seen many times in game form.